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23 April 2013 @ 09:35 pm
I, Druid?  
I know next-to-nothing about D&D, but, according to one lengthy online survey, I am a:

Neutral Good Human Druid/Wizard (3rd/3rd Level)


Ability Scores:

Strength-12
Dexterity-13
Constitution-13
Intelligence-16
Wisdom-14
Charisma-12


Alignment:
Neutral Good A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.


Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.


Primary Class:
Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.


Secondary Class:
Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.


Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)
 
 
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girlspell: footprintsgirlspell on April 24th, 2013 10:30 am (UTC)
I tried it too. Like you, I no nothing of D & D


True Neutral Human Fighter/Bard (4th/3rd Level)


Ability Scores:
Strength- 10
Dexterity- 10
Constitution- 12
Intelligence- 11
Wisdom- 15
Charisma- 11

Ha...Neutral. That sounds like me. But I like the sound of bard....
David Olsengee_tar on April 24th, 2013 03:34 pm (UTC)
But which edition are you?
Ada Hoffmann: simba pounceada_hoffmann on April 24th, 2013 11:30 pm (UTC)
I always end up being all the alignments at once.
madderbradmadderbrad on April 25th, 2013 10:51 am (UTC)
Unsurprisingly you scored the highest in Intelligence IMO. You can outsmart those dragons. :-)

But ... 129 questions!?! Yoicks. You might not have *started* knowing anything about D&D, but what about by the time you finished? :-)